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content/reference/buildertools/scripted-brushes.en.md
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387
content/reference/buildertools/scripted-brushes.en.md
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---
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title: Scripted Brushes
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type: docs
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weight: 1
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---
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Scripted brushes allow creating complex, programmable brush operations through JSON asset definitions.
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**Package:** `com.hypixel.hytale.builtin.buildertools.scriptedbrushes`
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## Architecture
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```
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Scripted Brushes
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├── Assets
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│ └── ScriptedBrushAsset - Brush definitions
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├── Operations
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│ ├── BrushOperation - Base operation class
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│ ├── SequenceBrushOperation - Sequential operations
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│ └── GlobalBrushOperation - Global modifiers
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├── Categories
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│ ├── Shape Operations - Set, fill, shape
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│ ├── Mask Operations - Mask, history mask
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│ ├── Flow Control - Loops, jumps, conditions
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│ ├── Material Operations - Pattern, replace
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│ └── Transform Operations - Offset, dimensions
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├── Config
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│ ├── BrushConfig - Runtime configuration
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│ └── BrushConfigEditStore - Edit state
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└── Commands
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└── BrushConfigCommand - /brushconfig
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```
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## ScriptedBrushAsset
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Brush definitions loaded from JSON:
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**Asset Location:** `BuilderTools/Brushes/`
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```yaml
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# BuilderTools/Brushes/terrain_sphere.json
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{
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"Id": "terrain_sphere",
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"Operations": [
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{
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"Type": "Shape",
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"Shape": "Sphere"
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},
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{
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"Type": "Dimensions",
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"Width": 5,
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"Height": 5,
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"Depth": 5
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},
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{
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"Type": "Material",
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"Pattern": "[Rock_Stone]"
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},
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{
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"Type": "Set"
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}
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]
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}
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```
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### Asset Access
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```java
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// Get brush asset
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ScriptedBrushAsset brush = ScriptedBrushAsset.get("terrain_sphere");
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// Get operations
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List<BrushOperation> operations = brush.getOperations();
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// Load into executor
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brush.loadIntoExecutor(executor);
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```
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## Operation Types
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### Shape Operations
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| Operation | Description |
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|-----------|-------------|
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| `Set` | Apply blocks at positions |
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| `Shape` | Define brush shape (Sphere, Cube, Cylinder) |
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| `Delete` | Remove blocks |
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| `Smooth` | Smooth terrain |
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| `Erode` | Erode terrain |
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| `Lift` | Raise terrain |
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| `Melt` | Melt terrain |
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```yaml
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{
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"Type": "Shape",
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"Shape": "Sphere" // Sphere, Cube, Cylinder
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}
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```
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### Dimension Operations
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```yaml
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{
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"Type": "Dimensions",
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"Width": 10,
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"Height": 5,
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"Depth": 10
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}
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```
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```yaml
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{
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"Type": "RandomizeDimensions",
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"MinWidth": 3,
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"MaxWidth": 7,
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"MinHeight": 3,
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"MaxHeight": 7
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}
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```
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### Material Operations
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```yaml
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{
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"Type": "Material",
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"Pattern": "[50%Rock_Stone, 50%Rock_Shale]"
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}
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```
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```yaml
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{
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"Type": "BlockPattern",
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"Pattern": "[Rock_Stone]"
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}
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```
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```yaml
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{
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"Type": "Replace",
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"From": "[Grass]",
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"To": "[Dirt]"
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}
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```
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### Mask Operations
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```yaml
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{
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"Type": "Mask",
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"Mask": "[!Air]"
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}
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```
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```yaml
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{
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"Type": "AppendMask",
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"Mask": "[!Water]"
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}
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```
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```yaml
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{
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"Type": "HistoryMask"
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// Only affect previously modified blocks
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}
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```
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```yaml
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{
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"Type": "UseBrushMask"
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// Use mask from tool arguments
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}
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```
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### Offset Operations
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```yaml
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{
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"Type": "Offset",
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"X": 0,
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"Y": 5,
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"Z": 0
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}
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```
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```yaml
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{
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"Type": "RandomOffset",
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"MinX": -2,
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"MaxX": 2,
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"MinY": 0,
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"MaxY": 5,
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"MinZ": -2,
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"MaxZ": 2
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}
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```
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### Flow Control
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#### Loops
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```yaml
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{
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"Type": "Loop",
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"Count": 5,
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"StartIndex": 2,
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"EndIndex": 6
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}
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```
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```yaml
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{
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"Type": "LoopRandom",
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"MinCount": 3,
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"MaxCount": 8
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}
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```
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```yaml
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{
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"Type": "CircleOffsetAndLoop",
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"Radius": 5,
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"Count": 8
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}
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```
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#### Conditionals
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```yaml
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{
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"Type": "JumpIfBlockType",
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"BlockType": "Air",
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"Index": 10,
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"ElseIndex": 5
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}
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```
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```yaml
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{
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"Type": "JumpIfClickType",
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"ClickType": "Primary",
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"Index": 3
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}
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```
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```yaml
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{
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"Type": "JumpIfCompare",
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"Variable": "height",
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"Operator": ">",
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"Value": 5,
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"Index": 8
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}
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```
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```yaml
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{
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"Type": "JumpToIndex",
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"Index": 0
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}
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```
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```yaml
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{
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"Type": "Exit"
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// Stop brush execution
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}
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```
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### Special Operations
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```yaml
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{
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"Type": "Echo",
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"Message": "Brush applied!"
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}
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```
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```yaml
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{
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"Type": "RunCommand",
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"Command": "/fill [Stone]"
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}
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```
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```yaml
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{
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"Type": "PastePrefab",
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"PrefabId": "tree_oak"
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}
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```
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```yaml
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{
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"Type": "HeightmapLayer",
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"Layer": 0
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}
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```
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### Save/Load Operations
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```yaml
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{
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"Type": "LoadOperationsFromAsset",
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"AssetId": "common_setup"
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}
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```
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```yaml
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{
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"Type": "SaveBrushConfig",
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"Key": "my_config"
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}
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```
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```yaml
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{
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"Type": "LoadBrushConfig",
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"Key": "my_config"
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}
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```
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## Global Operations
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Operations that affect the entire brush:
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```yaml
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{
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"Type": "Debug",
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"Enabled": true
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}
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```
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```yaml
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{
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"Type": "DisableHoldInteraction"
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// Only trigger on click, not hold
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}
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```
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```yaml
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{
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"Type": "IgnoreExistingBrushData"
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}
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```
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## Brush Config Command
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Manage brush configurations via command:
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| Command | Description |
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|---------|-------------|
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| `/brushconfig` | Base brush config command |
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| `/brushconfig load <id>` | Load brush config |
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| `/brushconfig list` | List available brushes |
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| `/brushconfig clear` | Clear current config |
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| `/brushconfig exit` | Exit brush mode |
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| `/brushconfig debugstep` | Step through operations |
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## API Usage
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### Load Brush
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```java
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ScriptedBrushAsset brush = ScriptedBrushAsset.get("terrain_sphere");
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```
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### Execute Brush
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```java
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BrushConfigCommandExecutor executor = new BrushConfigCommandExecutor();
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brush.loadIntoExecutor(executor);
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// Execute operations sequentially
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```
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### Access Operations
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```java
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List<BrushOperation> operations = brush.getOperations();
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for (BrushOperation op : operations) {
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if (op instanceof SequenceBrushOperation) {
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// Sequential operation
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} else if (op instanceof GlobalBrushOperation) {
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// Global modifier
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}
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}
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```
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