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---
title: Custom Pages
type: docs
weight: 2
---
Custom pages allow plugins to create interactive UI overlays that can receive user input and display dynamic content.
**Package:** `com.hypixel.hytale.server.core.entity.entities.player.pages`
## Page Lifetimes
Control how pages can be closed:
| Lifetime | Description |
|----------|-------------|
| `CustomPageLifetime.CantClose` | Page cannot be dismissed by the player |
| `CustomPageLifetime.CanDismiss` | Player can close with Escape key |
| `CustomPageLifetime.CanDismissOrCloseThroughInteraction` | Can close via Escape or interaction |
## Creating a Custom Page
Extend `CustomUIPage`:
```java
public class WelcomePage extends CustomUIPage {
public WelcomePage(PlayerRef playerRef) {
super(playerRef, CustomPageLifetime.CanDismiss);
}
@Override
public void build(Ref<EntityStore> ref, UICommandBuilder builder,
UIEventBuilder events, Store<EntityStore> store) {
// Load a UI template from assets (extension .ui is REQUIRED)
builder.append("Pages/WelcomeScreen.ui");
// Set dynamic values
builder.set("#player_name", playerRef.getUsername());
builder.set("#server_name", "My Server");
}
}
```
## UICommandBuilder
Build UI content dynamically:
### Append Content
```java
// Append a UI template (extension .ui is REQUIRED)
builder.append("Pages/TemplatePath.ui");
// Append to a specific selector
builder.append("#container", "Pages/ChildTemplate.ui");
// Append inline YAML/JSON
builder.appendInline("#list", "{ type: text, content: 'Hello' }");
```
### Set Values
```java
// Set text
builder.set("#title", "Welcome!");
builder.set("#description", Message.translation("my.key"));
// Set numbers
builder.set("#score", 1500);
builder.set("#progress", 0.75f);
// Set boolean
builder.set("#visible", true);
// Set to null
builder.setNull("#optional_field");
```
### Set Objects
```java
// Set ItemStack
ItemStack item = ...;
builder.setObject("#item_display", item);
// Set UI Area
Area area = new Area(0, 0, 100, 50);
builder.setObject("#bounds", area);
// Set arrays/lists
builder.set("#items", itemStackArray);
builder.set("#options", stringList);
```
### Remove Content
```java
// Clear children of an element
builder.clear("#container");
// Remove an element entirely
builder.remove("#element_id");
// Insert before an element
builder.insertBefore("#existing", "Pages/NewElement.ui");
```
## UIEventBuilder
Bind events to UI elements using `addEventBinding`:
```java
import com.hypixel.hytale.protocol.packets.interface_.CustomUIEventBindingType;
import com.hypixel.hytale.server.core.ui.builder.EventData;
@Override
public void build(Ref<EntityStore> ref, UICommandBuilder builder,
UIEventBuilder events, Store<EntityStore> store) {
builder.append("Pages/Menu.ui");
// Bind click events using addEventBinding
events.addEventBinding(CustomUIEventBindingType.Activating, "#button_start",
EventData.of("Action", "start_game"));
events.addEventBinding(CustomUIEventBindingType.Activating, "#button_settings",
EventData.of("Action", "open_settings"));
}
```
### Event Binding Types
| Type | Description |
|------|-------------|
| `Activating` | Button click/activation |
| `RightClicking` | Right-click action |
| `DoubleClicking` | Double-click action |
| `MouseEntered` | Mouse hover enter |
| `MouseExited` | Mouse hover exit |
| `ValueChanged` | Input value changed |
| `FocusGained` | Element focused |
| `FocusLost` | Element lost focus |
## Handling Events
Override `handleDataEvent` to process user interactions. The `rawData` parameter contains JSON with the event data:
```java
public class MenuPage extends CustomUIPage {
public MenuPage(PlayerRef ref) {
super(ref, CustomPageLifetime.CanDismiss);
}
@Override
public void build(Ref<EntityStore> ref, UICommandBuilder builder,
UIEventBuilder events, Store<EntityStore> store) {
builder.append("Pages/MainMenu.ui");
events.addEventBinding(CustomUIEventBindingType.Activating, "#play_button",
EventData.of("Action", "play"));
events.addEventBinding(CustomUIEventBindingType.Activating, "#quit_button",
EventData.of("Action", "quit"));
}
@Override
public void handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, String rawData) {
// rawData contains JSON like: {"Action":"play"}
if (rawData.contains("\"Action\":\"play\"")) {
startGame();
} else if (rawData.contains("\"Action\":\"quit\"")) {
close();
}
}
private void startGame() {
// Game logic...
close(); // Close the page
}
}
```
{{< callout type="info" >}}
**Tip:** For more complex event handling, consider using a JSON parser library or extending `InteractiveCustomUIPage<T>` with a typed data class.
{{< /callout >}}
## Opening Pages
Use `PageManager` to open pages:
```java
Player player = ...;
PageManager pageManager = player.getPageManager();
// Open custom page
pageManager.openCustomPage(
player.getReference(),
player.getReference().getStore(),
new MenuPage(player.getPlayerRef())
);
```
## Closing Pages
```java
// From within the page
protected void close() {
// Inherited method - closes this page
}
// From outside
pageManager.setPage(ref, store, Page.None);
```
## Updating Pages
Update content without rebuilding:
```java
// Send update with new commands
UICommandBuilder update = new UICommandBuilder();
update.set("#score", newScore);
sendUpdate(update);
// Full rebuild
rebuild();
// Clear and update
sendUpdate(update, true); // clear=true
```
## Page with Windows
Open pages alongside inventory windows:
```java
// Open page with windows
pageManager.openCustomPageWithWindows(
ref, store,
new CraftingPage(playerRef),
craftingWindow,
playerInventoryWindow
);
```
## Interactive Page Example
```java
public class ShopPage extends CustomUIPage {
private int selectedItem = -1;
private final List<ShopItem> items;
public ShopPage(PlayerRef ref, List<ShopItem> items) {
super(ref, CustomPageLifetime.CanDismiss);
this.items = items;
}
@Override
public void build(Ref<EntityStore> ref, UICommandBuilder builder,
UIEventBuilder events, Store<EntityStore> store) {
builder.append("Pages/Shop.ui");
// Populate items
for (int i = 0; i < items.size(); i++) {
ShopItem item = items.get(i);
builder.set("#item_" + i + "_name", item.getName());
builder.set("#item_" + i + "_price", item.getPrice());
events.addEventBinding(CustomUIEventBindingType.Activating, "#item_" + i,
EventData.of("Action", "select").append("Index", String.valueOf(i)));
}
events.addEventBinding(CustomUIEventBindingType.Activating, "#buy_button",
EventData.of("Action", "buy"));
events.addEventBinding(CustomUIEventBindingType.Activating, "#close_button",
EventData.of("Action", "close"));
}
@Override
public void handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, String rawData) {
// Parse JSON event data
if (rawData.contains("\"Action\":\"select\"")) {
// Extract index from JSON
int indexStart = rawData.indexOf("\"Index\":\"") + 9;
int indexEnd = rawData.indexOf("\"", indexStart);
selectedItem = Integer.parseInt(rawData.substring(indexStart, indexEnd));
updateSelection();
} else if (rawData.contains("\"Action\":\"buy\"") && selectedItem >= 0) {
purchaseItem(selectedItem);
} else if (rawData.contains("\"Action\":\"close\"")) {
close();
}
}
private void updateSelection() {
UICommandBuilder update = new UICommandBuilder();
update.set("#selected_index", selectedItem);
update.set("#selected_name", items.get(selectedItem).getName());
sendUpdate(update);
}
private void purchaseItem(int index) {
// Purchase logic...
rebuild(); // Refresh UI
}
}
```
## Built-in Pages
Available page types:
| Page | Description |
|------|-------------|
| `Page.None` | No page open (close current page) |
| `Page.Bench` | Crafting/workbench interface |
| `Page.Inventory` | Player inventory |
| `Page.ToolsSettings` | Tools settings |
| `Page.Map` | World map |
| `Page.MachinimaEditor` | Machinima editor |
| `Page.ContentCreation` | Content creation tools |
| `Page.Custom` | Custom UI page |
```java
// Open built-in page
pageManager.setPage(ref, store, Page.Inventory);
```
## Best Practices
{{< callout type="info" >}}
**Custom Page Guidelines:**
- Use `CanDismiss` unless the page must be modal
- Handle the `onDismiss` callback for cleanup
- Use `sendUpdate()` for small changes, `rebuild()` for major changes
- Store page state in instance fields
- Close pages properly using `close()` or `setPage(Page.None)`
{{< /callout >}}
{{< callout type="warning" >}}
**Important:** Always check if `playerRef.getReference()` is null before accessing the store, as the player may have disconnected.
{{< /callout >}}