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content/world/worldgen/_index.en.md
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title: World Generation
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type: docs
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weight: 10
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---
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The World Generation system creates procedural terrain, caves, biomes, and structures for Hytale worlds.
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**Packages:**
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- `com.hypixel.hytale.server.worldgen`
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- `com.hypixel.hytale.builtin.hytalegenerator`
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{{< cards >}}
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{{< card link="world-loader" title="World Loader" subtitle="Chunk loading and generation pipeline" >}}
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{{< card link="chunk-generation" title="Chunk Generation" subtitle="Block placement and terrain" >}}
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{{< card link="cave-generation" title="Cave Generation" subtitle="Underground cave systems" >}}
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{{< card link="climate-biomes" title="Climate & Biomes" subtitle="Biome distribution and climate" >}}
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{{< card link="prefabs" title="Prefabs" subtitle="Structure and building placement" >}}
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{{< card link="zones" title="Zones" subtitle="Zone definitions and regions" >}}
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{{< card link="hytale-generator" title="Hytale Generator" subtitle="Default procedural generator" >}}
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{{< card link="density-functions" title="Density Functions" subtitle="Terrain shape definition" >}}
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{{< card link="material-providers" title="Material Providers" subtitle="Block selection logic" >}}
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{{< card link="prop-placement" title="Prop Placement" subtitle="Vegetation and object placement" >}}
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{{< card link="generation-patterns" title="Generation Patterns" subtitle="Patterns and fields" >}}
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{{< /cards >}}
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## Architecture Overview
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The world generation system operates in several phases:
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```
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World Generation Pipeline
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├── Climate Generation
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│ └── Biome Assignment
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├── Terrain Generation
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│ ├── Density Functions (shape)
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│ ├── Material Providers (blocks)
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│ └── Surface Decoration
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├── Cave Generation
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│ ├── Cave Carving
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│ └── Cave Features
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├── Structure Placement
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│ ├── Prefab Selection
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│ └── Prefab Positioning
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└── Prop Placement
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├── Vegetation
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└── Objects
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```
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## Packages Overview
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| Package | Files | Description |
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|---------|-------|-------------|
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| `loader/` | 75 | World loading system |
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| `util/` | 35 | Generation utilities |
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| `cave/` | 32 | Cave generation |
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| `climate/` | 12 | Climate and biomes |
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| `chunk/` | 12 | Chunk generation |
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| `prefab/` | 8 | Structure placement |
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| `zone/` | 7 | Zone definitions |
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| `cache/` | 7 | Generation caching |
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## Hytale Generator
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The built-in Hytale generator provides the default world generation:
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| Package | Files | Description |
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|---------|-------|-------------|
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| `assets/` | 232 | Generator asset definitions |
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| `density/` | 76 | Density functions |
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| `materialproviders/` | 29 | Block selection |
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| `props/` | 24 | Prop placement |
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| `patterns/` | 13 | Generation patterns |
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| `fields/` | 8 | Field generation |
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## Quick Example
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```java
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// Get world generator
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WorldGenerator generator = world.getGenerator();
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// Generate chunk
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generator.generateChunk(chunkX, chunkZ);
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// Get biome at position
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Biome biome = generator.getBiome(position);
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// Check if structure can generate
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boolean canPlace = generator.canPlacePrefab(prefab, position);
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```
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## Configuration
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World generation is configured through YAML assets:
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```yaml
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# worldgen/my_generator.yaml
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Type: WorldGenerator
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Id: my_generator
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Seed: 12345
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Climate:
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Type: StandardClimate
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Biomes:
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- forest
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- plains
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- mountains
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Density:
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Type: MultipleDensity
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Functions:
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- terrain_base
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- terrain_hills
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Prefabs:
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- Type: Village
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Frequency: 0.01
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```
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