First Readme.

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# React + TypeScript + Vite
# Hammer
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Hammer is a web-based, lightweight tilemap editor built with React, TypeScript, and Vite. It provides a simple interface for creating 2D game maps by placing tiles from a custom tilesheet onto a zoomable and pannable canvas.
Currently, two official plugins are available:
## Features
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
- **Custom Tilesheets**: Upload your own PNG, JPG, or JPEG image files to be used as a tilesheet.
- **Tile Palette**: Automatically slices the uploaded tilesheet into a selectable palette of 16x16 tiles.
- **Infinite Canvas**: Pan and zoom freely to navigate your map.
- **Core Editing Tools**: Draw and erase tiles with simple mouse clicks.
- **Save & Load**: Export your maps to a `.tmpx` JSON file, which includes the tilesheet data, and import them back into the editor.
- **Keyboard Shortcuts**: Speed up your workflow with intuitive shortcuts for common actions.
- **Real-time Console**: Get feedback on your actions through the built-in console log.
## Expanding the ESLint configuration
## Getting Started
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
To run the editor on your local machine, follow these steps:
```js
export default tseslint.config([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
...tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
...tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
...tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
1. **Clone the repository:**
```bash
git clone https://github.com/under-scape/hammer.git
cd hammer
```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
```js
// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'
export default tseslint.config([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
2. **Install dependencies:**
```bash
npm install
```
3. **Run the development server:**
```bash
npm run dev
```
4. Open the provided URL (e.g., `http://localhost:5173`) in your browser.
## How to Use
- **Loading a Tilesheet**: Click the **Upload Tilesheet** button or press `U` to select your image file. The editor will process the image and display the individual tiles in the left-hand panel.
- **Selecting a Tile**: Click on any tile in the left-hand tile panel to select it for drawing.
- **Placing Tiles**: Select the **Draw** tool (or press `D`) and click on the canvas to place the selected tile.
- **Erasing Tiles**: Select the **Erase** tool (or press `E`) and click on a tile on the canvas to remove it.
- **Navigating the Canvas**:
- **Pan**: Hold the right mouse button and drag to move around the canvas.
- **Zoom**: Use the mouse wheel to zoom in and out.
- **Center View**: Click the **Center view** button or press `C` to re-center the canvas.
- **Saving and Loading**:
- **Save**: Click the **Save local copy** button or press `Ctrl + S` to download the current map as a `.tmpx` file.
- **Load**: Click the **Import Map** button to load a previously saved `.tmpx` file. This will restore the tilesheet and the map layout.
## File Format (.tmpx)
The `.tmpx` file is a JSON object containing the map data. It has two main properties:
- `tilesheet`: A base64 data URL representation of the tilesheet image.
- `map`: An array of tile objects, where each object has:
- `x`: The x-coordinate of the tile on the map.
- `y`: The y-coordinate of the tile on the map.
- `tile`: The index of the tile from the tilesheet palette.
```json
{
"tilesheet": "data:image/png;base64,...",
"map": [
{ "tile": 0, "x": 0, "y": 0 },
{ "tile": 5, "x": 16, "y": 0 },
{ "tile": 12, "x": 0, "y": 16 }
]
}
```
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.