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content/world/portals/portal-components.fr.md
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content/world/portals/portal-components.fr.md
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---
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title: Composants Portail
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type: docs
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weight: 1
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---
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Les composants portail definissent les structures de donnees pour les dispositifs portail, les mondes portail et les evenements du vide.
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**Package:** `com.hypixel.hytale.builtin.portals.components`
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## PortalDevice
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Un composant au niveau chunk representant un bloc dispositif portail.
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```java
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public class PortalDevice implements Component<ChunkStore> {
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// Configuration pour etats du portail
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private PortalDeviceConfig config;
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// Cle type de bloc pour le dispositif portail
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private String baseBlockTypeKey;
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// UUID du monde de destination (si actif)
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private UUID destinationWorldUuid;
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}
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```
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### Acceder aux Dispositifs Portail
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```java
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// Obtenir dispositif portail a position bloc
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PortalDevice portal = BlockModule.get().getComponent(
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PortalDevice.getComponentType(),
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world, x, y, z
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);
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if (portal != null) {
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// Portail existe a cet emplacement
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BlockType blockType = portal.getBaseBlockType();
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World destination = portal.getDestinationWorld();
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}
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```
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### Monde de Destination
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```java
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// Definir destination lors activation portail
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portal.setDestinationWorld(targetWorld);
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// Obtenir destination (null si inactif ou monde ferme)
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World destination = portal.getDestinationWorld();
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if (destination == null || !destination.isAlive()) {
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// Destination portail invalide
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}
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```
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## PortalDeviceConfig
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Configuration pour les etats visuels du dispositif portail.
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```java
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public class PortalDeviceConfig {
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// Etat quand instance en creation
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private String spawningState = "Spawning";
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// Etat quand portail actif
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private String onState = "Active";
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// Etat quand portail inactif
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private String offState = "default";
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// Bloc place au point de spawn dans monde portail
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private String returnBlock;
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}
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```
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### Validation des Etats
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```java
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// Verifier que tous les etats existent sur type de bloc
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PortalDeviceConfig config = portal.getConfig();
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if (config.areBlockStatesValid(baseBlockType)) {
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// Tous les etats (on, off, spawning) sont valides
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}
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```
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### Noms des Etats
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| Etat | Description | Defaut |
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|------|-------------|--------|
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| `spawningState` | Transition de eteint a actif | "Spawning" |
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| `onState` | Portail actif | "Active" |
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| `offState` | Portail inactif | "default" |
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## PortalWorld
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Une ressource attachee aux mondes crees par les portails.
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```java
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public class PortalWorld implements Resource<EntityStore> {
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// ID configuration type portail
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private String portalTypeId;
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// Limite temps en secondes
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private int timeLimitSeconds;
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// Handler condition de suppression
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private PortalRemovalCondition worldRemovalCondition;
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// Joueurs morts dans ce monde
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private Set<UUID> diedInWorld;
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// Joueurs voyant actuellement l'UI
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private Set<UUID> seesUi;
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// Transform point de spawn
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private Transform spawnPoint;
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// Reference vers evenement vide actif
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private Ref<EntityStore> voidEventRef;
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}
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```
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### Verifier Monde Portail
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```java
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// Obtenir ressource monde portail
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PortalWorld portalWorld = store.getResource(PortalWorld.getResourceType());
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// Verifier si c'est un monde portail valide
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if (portalWorld.exists()) {
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PortalType type = portalWorld.getPortalType();
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int timeLimit = portalWorld.getTimeLimitSeconds();
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}
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```
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### Gestion du Temps
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```java
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// Obtenir temps ecoule et restant
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double elapsed = portalWorld.getElapsedSeconds(world);
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double remaining = portalWorld.getRemainingSeconds(world);
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// Modifier temps restant (ex: etendre timer)
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portalWorld.setRemainingSeconds(world, 300.0); // 5 minutes
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```
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### Suivi des Morts
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```java
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// Verifier si joueur mort dans ce monde
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if (portalWorld.getDiedInWorld().contains(playerUuid)) {
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// Ne peut pas re-entrer - mort ici
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}
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// Enregistrer une mort
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portalWorld.getDiedInWorld().add(playerUuid);
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```
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### Etat UI
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```java
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// Suivre joueurs voyant l'UI portail
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portalWorld.getSeesUi().add(playerUuid);
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portalWorld.getSeesUi().remove(playerUuid);
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```
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## VoidEvent
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Composant pour evenements invasion du vide dans mondes portail.
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```java
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public class VoidEvent implements Component<EntityStore> {
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// Distance minimum entre spawners
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public static final double MIN_BLOCKS_BETWEEN_SPAWNERS = 62.0;
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// Grille spatiale des spawners du vide
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private SpatialHashGrid<Ref<EntityStore>> voidSpawners;
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// Etape active actuelle
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private VoidEventStage activeStage;
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}
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```
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### Acces Evenement Vide
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```java
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// Verifier si evenement vide actif
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Ref<EntityStore> voidRef = portalWorld.getVoidEventRef();
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if (portalWorld.isVoidEventActive()) {
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VoidEvent voidEvent = store.getComponent(voidRef, VoidEvent.getComponentType());
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VoidEventStage stage = voidEvent.getActiveStage();
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}
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```
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### Grille Spawners Vide
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```java
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// Obtenir grille spawners
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SpatialHashGrid<Ref<EntityStore>> spawners = voidEvent.getVoidSpawners();
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// Spawners maintiennent distance minimum de 62 blocs
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```
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## VoidEventConfig
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Configuration pour evenements du vide.
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```java
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public class VoidEventConfig {
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// Duree evenement vide en secondes
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private int durationSeconds;
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// Etapes de l'evenement vide
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private List<VoidEventStage> stages;
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}
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```
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## VoidEventStage
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Etape unique dans progression evenement vide.
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```java
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public class VoidEventStage {
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// Quand cette etape demarre (secondes depuis debut evenement)
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private int startTime;
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// Spawners a activer
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private List<VoidSpawnerConfig> spawners;
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}
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```
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## VoidSpawner
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Composant entite pour spawners invasion du vide.
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```java
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public class VoidSpawner implements Component<EntityStore> {
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// Configuration spawner
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// Suit etat de spawn actif
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}
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```
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## Enregistrement Composants
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Les composants sont enregistres dans setup PortalsPlugin:
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```java
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// Dans PortalsPlugin.setup()
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this.portalDeviceComponentType = this.getChunkStoreRegistry()
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.registerComponent(PortalDevice.class, "Portal", PortalDevice.CODEC);
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this.voidEventComponentType = this.getEntityStoreRegistry()
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.registerComponent(VoidEvent.class, VoidEvent::new);
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this.voidPortalComponentType = this.getEntityStoreRegistry()
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.registerComponent(VoidSpawner.class, VoidSpawner::new);
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```
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## Serialisation
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PortalDevice utilise BuilderCodec pour persistance:
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```java
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public static final BuilderCodec<PortalDevice> CODEC = BuilderCodec.builder(...)
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.append(new KeyedCodec<>("Config", PortalDeviceConfig.CODEC), ...)
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.append(new KeyedCodec<>("BaseBlockType", Codec.STRING), ...)
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.append(new KeyedCodec<>("DestinationWorld", Codec.UUID_BINARY), ...)
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.build();
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```
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