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Documentation/content/reference/buildertools/scripted-brushes.en.md
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---
title: Scripted Brushes
type: docs
weight: 1
---
Scripted brushes allow creating complex, programmable brush operations through JSON asset definitions.
**Package:** `com.hypixel.hytale.builtin.buildertools.scriptedbrushes`
## Architecture
```
Scripted Brushes
├── Assets
│ └── ScriptedBrushAsset - Brush definitions
├── Operations
│ ├── BrushOperation - Base operation class
│ ├── SequenceBrushOperation - Sequential operations
│ └── GlobalBrushOperation - Global modifiers
├── Categories
│ ├── Shape Operations - Set, fill, shape
│ ├── Mask Operations - Mask, history mask
│ ├── Flow Control - Loops, jumps, conditions
│ ├── Material Operations - Pattern, replace
│ └── Transform Operations - Offset, dimensions
├── Config
│ ├── BrushConfig - Runtime configuration
│ └── BrushConfigEditStore - Edit state
└── Commands
└── BrushConfigCommand - /brushconfig
```
## ScriptedBrushAsset
Brush definitions loaded from JSON:
**Asset Location:** `BuilderTools/Brushes/`
```yaml
# BuilderTools/Brushes/terrain_sphere.json
{
"Id": "terrain_sphere",
"Operations": [
{
"Type": "Shape",
"Shape": "Sphere"
},
{
"Type": "Dimensions",
"Width": 5,
"Height": 5,
"Depth": 5
},
{
"Type": "Material",
"Pattern": "[Rock_Stone]"
},
{
"Type": "Set"
}
]
}
```
### Asset Access
```java
// Get brush asset
ScriptedBrushAsset brush = ScriptedBrushAsset.get("terrain_sphere");
// Get operations
List<BrushOperation> operations = brush.getOperations();
// Load into executor
brush.loadIntoExecutor(executor);
```
## Operation Types
### Shape Operations
| Operation | Description |
|-----------|-------------|
| `Set` | Apply blocks at positions |
| `Shape` | Define brush shape (Sphere, Cube, Cylinder) |
| `Delete` | Remove blocks |
| `Smooth` | Smooth terrain |
| `Erode` | Erode terrain |
| `Lift` | Raise terrain |
| `Melt` | Melt terrain |
```yaml
{
"Type": "Shape",
"Shape": "Sphere" // Sphere, Cube, Cylinder
}
```
### Dimension Operations
```yaml
{
"Type": "Dimensions",
"Width": 10,
"Height": 5,
"Depth": 10
}
```
```yaml
{
"Type": "RandomizeDimensions",
"MinWidth": 3,
"MaxWidth": 7,
"MinHeight": 3,
"MaxHeight": 7
}
```
### Material Operations
```yaml
{
"Type": "Material",
"Pattern": "[50%Rock_Stone, 50%Rock_Shale]"
}
```
```yaml
{
"Type": "BlockPattern",
"Pattern": "[Rock_Stone]"
}
```
```yaml
{
"Type": "Replace",
"From": "[Grass]",
"To": "[Dirt]"
}
```
### Mask Operations
```yaml
{
"Type": "Mask",
"Mask": "[!Air]"
}
```
```yaml
{
"Type": "AppendMask",
"Mask": "[!Water]"
}
```
```yaml
{
"Type": "HistoryMask"
// Only affect previously modified blocks
}
```
```yaml
{
"Type": "UseBrushMask"
// Use mask from tool arguments
}
```
### Offset Operations
```yaml
{
"Type": "Offset",
"X": 0,
"Y": 5,
"Z": 0
}
```
```yaml
{
"Type": "RandomOffset",
"MinX": -2,
"MaxX": 2,
"MinY": 0,
"MaxY": 5,
"MinZ": -2,
"MaxZ": 2
}
```
### Flow Control
#### Loops
```yaml
{
"Type": "Loop",
"Count": 5,
"StartIndex": 2,
"EndIndex": 6
}
```
```yaml
{
"Type": "LoopRandom",
"MinCount": 3,
"MaxCount": 8
}
```
```yaml
{
"Type": "CircleOffsetAndLoop",
"Radius": 5,
"Count": 8
}
```
#### Conditionals
```yaml
{
"Type": "JumpIfBlockType",
"BlockType": "Air",
"Index": 10,
"ElseIndex": 5
}
```
```yaml
{
"Type": "JumpIfClickType",
"ClickType": "Primary",
"Index": 3
}
```
```yaml
{
"Type": "JumpIfCompare",
"Variable": "height",
"Operator": ">",
"Value": 5,
"Index": 8
}
```
```yaml
{
"Type": "JumpToIndex",
"Index": 0
}
```
```yaml
{
"Type": "Exit"
// Stop brush execution
}
```
### Special Operations
```yaml
{
"Type": "Echo",
"Message": "Brush applied!"
}
```
```yaml
{
"Type": "RunCommand",
"Command": "/fill [Stone]"
}
```
```yaml
{
"Type": "PastePrefab",
"PrefabId": "tree_oak"
}
```
```yaml
{
"Type": "HeightmapLayer",
"Layer": 0
}
```
### Save/Load Operations
```yaml
{
"Type": "LoadOperationsFromAsset",
"AssetId": "common_setup"
}
```
```yaml
{
"Type": "SaveBrushConfig",
"Key": "my_config"
}
```
```yaml
{
"Type": "LoadBrushConfig",
"Key": "my_config"
}
```
## Global Operations
Operations that affect the entire brush:
```yaml
{
"Type": "Debug",
"Enabled": true
}
```
```yaml
{
"Type": "DisableHoldInteraction"
// Only trigger on click, not hold
}
```
```yaml
{
"Type": "IgnoreExistingBrushData"
}
```
## Brush Config Command
Manage brush configurations via command:
| Command | Description |
|---------|-------------|
| `/brushconfig` | Base brush config command |
| `/brushconfig load <id>` | Load brush config |
| `/brushconfig list` | List available brushes |
| `/brushconfig clear` | Clear current config |
| `/brushconfig exit` | Exit brush mode |
| `/brushconfig debugstep` | Step through operations |
## API Usage
### Load Brush
```java
ScriptedBrushAsset brush = ScriptedBrushAsset.get("terrain_sphere");
```
### Execute Brush
```java
BrushConfigCommandExecutor executor = new BrushConfigCommandExecutor();
brush.loadIntoExecutor(executor);
// Execute operations sequentially
```
### Access Operations
```java
List<BrushOperation> operations = brush.getOperations();
for (BrushOperation op : operations) {
if (op instanceof SequenceBrushOperation) {
// Sequential operation
} else if (op instanceof GlobalBrushOperation) {
// Global modifier
}
}
```