330 lines
9.5 KiB
Markdown
330 lines
9.5 KiB
Markdown
---
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title: Blocks
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type: docs
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weight: 3
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---
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Block manipulation is a core part of world modification in Hytale plugins. The `World` class provides block access through the `IChunkAccessorSync` interface, while `WorldChunk` implements the full `BlockAccessor` interface for rotation-aware placement.
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{{< callout type="warning" >}}
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**Important:** `World` does NOT implement `BlockAccessor` directly. For `placeBlock()` with rotation, you must get the chunk first using `world.getChunk()`.
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{{< /callout >}}
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## Getting Blocks
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```java
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import com.hypixel.hytale.server.core.universe.Universe;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.math.vector.Vector3i;
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World world = Universe.get().getWorld("default");
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// Get block ID (int index) at position
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int blockId = world.getBlock(x, y, z);
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int blockId = world.getBlock(new Vector3i(x, y, z));
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// Get BlockType at position
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BlockType blockType = world.getBlockType(x, y, z);
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BlockType blockType = world.getBlockType(new Vector3i(x, y, z));
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// Check if block is empty
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if (blockType == BlockType.EMPTY) {
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// Air or empty space
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}
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```
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## Setting Blocks
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The `setBlock` method takes a **String block type key**, not a BlockType object or int ID:
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```java
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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World world = player.getWorld();
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// Set block by block type key (string ID)
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world.setBlock(x, y, z, "stone");
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world.setBlock(x, y, z, "oak_planks", 0); // with settings
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// Using BlockType - get the ID string first
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BlockType stone = BlockType.getAssetMap().getAsset("stone");
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if (stone != null) {
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world.setBlock(x, y, z, stone.getId()); // Use getId() to get the string key
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}
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// Block ID index (for internal use)
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int stoneIndex = BlockType.getAssetMap().getIndex("stone");
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// Note: setBlock takes String, not int - use the key directly
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```
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## Block Placement with Rotation
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{{< callout type="info" >}}
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**placeBlock() is on WorldChunk, not World!** You must get the chunk first to place blocks with rotation.
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{{< /callout >}}
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```java
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import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.Rotation;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.RotationTuple;
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import com.hypixel.hytale.math.util.ChunkUtil;
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// Get the chunk containing this block position
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WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(x, z));
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if (chunk != null) {
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// Place block with rotation
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// Rotation values: None, Ninety, OneEighty, TwoSeventy
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chunk.placeBlock(x, y, z, "oak_log",
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Rotation.Ninety, // yaw (90 degrees)
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Rotation.None, // pitch
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Rotation.None // roll
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);
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// Place with rotation tuple and options
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chunk.placeBlock(x, y, z, "oak_log",
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RotationTuple.of(Rotation.Ninety, Rotation.None, Rotation.None),
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0, // settings
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true // validatePlacement
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);
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}
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```
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### Rotation Values
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The `Rotation` enum has these values (NOT cardinal directions):
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| Rotation | Degrees |
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|----------|---------|
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| `Rotation.None` | 0° |
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| `Rotation.Ninety` | 90° |
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| `Rotation.OneEighty` | 180° |
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| `Rotation.TwoSeventy` | 270° |
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## Breaking Blocks
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```java
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// Break block at position (requires settings parameter)
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world.breakBlock(x, y, z, 0); // 0 = default settings
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```
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## BlockType Assets
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BlockType assets define block properties:
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```java
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.protocol.BlockMaterial;
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// Get block type by ID
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BlockType blockType = BlockType.getAssetMap().getAsset("stone");
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if (blockType != null) {
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// Get block ID string
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String blockId = blockType.getId();
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// Get material
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BlockMaterial material = blockType.getMaterial();
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}
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// Get block ID index (for internal use)
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int blockIndex = BlockType.getAssetMap().getIndex("stone");
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// Get block from index
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BlockType fromIndex = BlockType.getAssetMap().getAsset(blockIndex);
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```
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## Block Events
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### BreakBlockEvent
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Fired when a block is broken:
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```java
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import com.hypixel.hytale.server.core.event.events.ecs.BreakBlockEvent;
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import com.hypixel.hytale.math.vector.Vector3i;
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import java.util.logging.Level;
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getEventRegistry().register(BreakBlockEvent.class, event -> {
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// Get break info
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Vector3i position = event.getTargetBlock();
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BlockType blockType = event.getBlockType();
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getLogger().at(Level.INFO).log("Block broken at " + position);
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// Cancel if protected
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event.setCancelled(true);
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});
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```
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### PlaceBlockEvent
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Fired when a block is placed:
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```java
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import com.hypixel.hytale.server.core.event.events.ecs.PlaceBlockEvent;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.RotationTuple;
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getEventRegistry().register(PlaceBlockEvent.class, event -> {
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// Get place info
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Vector3i position = event.getTargetBlock();
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RotationTuple rotation = event.getRotation();
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getLogger().at(Level.INFO).log("Block placed at " + position);
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// Cancel if not allowed
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event.setCancelled(true);
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});
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```
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### DamageBlockEvent
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Fired when a block is damaged (before breaking):
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```java
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import com.hypixel.hytale.server.core.event.events.ecs.DamageBlockEvent;
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getEventRegistry().register(DamageBlockEvent.class, event -> {
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Vector3i position = event.getTargetBlock();
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BlockType blockType = event.getBlockType();
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// Cancel to prevent damage
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event.setCancelled(true);
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});
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```
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## Block Interaction State
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Blocks can have interaction states (like open/closed doors):
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```java
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BlockType currentBlock = world.getBlockType(x, y, z);
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if (currentBlock != null) {
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// Set block to a different state
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world.setBlockInteractionState(
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new Vector3i(x, y, z),
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currentBlock,
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"open" // state name
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);
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}
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```
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## Working with Blocks
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### Check Area for Block Type
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```java
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public boolean containsBlockType(World world, Vector3i min, Vector3i max, String blockTypeKey) {
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// Note: Vector3i uses getX(), getY(), getZ() - NOT x(), y(), z()
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for (int x = min.getX(); x <= max.getX(); x++) {
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for (int y = min.getY(); y <= max.getY(); y++) {
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for (int z = min.getZ(); z <= max.getZ(); z++) {
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BlockType block = world.getBlockType(x, y, z);
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if (block != null && block.getId().equals(blockTypeKey)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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```
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### Fill Area
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```java
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public void fillArea(World world, Vector3i min, Vector3i max, String blockTypeKey) {
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for (int x = min.getX(); x <= max.getX(); x++) {
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for (int y = min.getY(); y <= max.getY(); y++) {
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for (int z = min.getZ(); z <= max.getZ(); z++) {
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world.setBlock(x, y, z, blockTypeKey);
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}
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}
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}
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}
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```
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### Replace Blocks
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```java
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public void replaceBlocks(World world, Vector3i min, Vector3i max,
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String fromBlock, String toBlock) {
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for (int x = min.getX(); x <= max.getX(); x++) {
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for (int y = min.getY(); y <= max.getY(); y++) {
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for (int z = min.getZ(); z <= max.getZ(); z++) {
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BlockType current = world.getBlockType(x, y, z);
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if (current != null && current.getId().equals(fromBlock)) {
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world.setBlock(x, y, z, toBlock);
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}
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}
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}
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}
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}
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```
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## Block Positions
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```java
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import com.hypixel.hytale.math.vector.Vector3i;
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// Vector3i for integer block positions
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Vector3i blockPos = new Vector3i(100, 64, 200);
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// Get individual coordinates - use getX(), getY(), getZ()
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int x = blockPos.getX();
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int y = blockPos.getY();
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int z = blockPos.getZ();
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// Adjacent positions
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Vector3i above = new Vector3i(x, y + 1, z);
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Vector3i below = new Vector3i(x, y - 1, z);
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Vector3i north = new Vector3i(x, y, z - 1);
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Vector3i south = new Vector3i(x, y, z + 1);
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Vector3i east = new Vector3i(x + 1, y, z);
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Vector3i west = new Vector3i(x - 1, y, z);
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```
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## Best Practices
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{{< callout type="info" >}}
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**Block Manipulation Tips:**
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- Block operations must run on the world's ticking thread
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- Use `getBlockType()` for checking block types, `getBlock()` for raw IDs
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- Check `BlockType.EMPTY` for air/empty blocks
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- Events extend `CancellableEcsEvent` - use `setCancelled(true)` to prevent
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- Consider chunk boundaries when processing large areas
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- For `placeBlock()` with rotation, get the chunk first
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{{< /callout >}}
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```java
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// Safe block modification from async context
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world.execute(() -> {
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world.setBlock(x, y, z, "stone");
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});
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```
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## API Reference
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### World (IChunkAccessorSync) Methods
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| Method | Returns | Description |
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|--------|---------|-------------|
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| `getBlock(int, int, int)` | `int` | Get block ID at position |
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| `getBlock(Vector3i)` | `int` | Get block ID at position |
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| `getBlockType(int, int, int)` | `BlockType?` | Get BlockType at position |
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| `getBlockType(Vector3i)` | `BlockType?` | Get BlockType at position |
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| `setBlock(x, y, z, String)` | `void` | Set block by type key |
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| `setBlock(x, y, z, String, int)` | `void` | Set block with settings |
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| `breakBlock(x, y, z, int)` | `boolean` | Break block with settings |
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| `setBlockInteractionState(...)` | `void` | Set block state |
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### WorldChunk (BlockAccessor) Methods
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| Method | Returns | Description |
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|--------|---------|-------------|
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| `placeBlock(x, y, z, String, Rotation, Rotation, Rotation)` | `boolean` | Place with rotation |
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| `placeBlock(x, y, z, String, RotationTuple, int, boolean)` | `boolean` | Place with options |
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| `testPlaceBlock(...)` | `boolean` | Test if placement valid |
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