233 lines
5.8 KiB
Markdown
233 lines
5.8 KiB
Markdown
---
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title: HUD Manager
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type: docs
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weight: 1
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---
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The `HudManager` controls which HUD components are visible to the player.
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**Package:** `com.hypixel.hytale.server.core.entity.entities.player.hud`
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## HUD Components
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All available HUD components:
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| Component | Description |
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|-----------|-------------|
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| `HudComponent.Hotbar` | Player's item hotbar |
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| `HudComponent.StatusIcons` | Status effect icons |
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| `HudComponent.Reticle` | Crosshair/targeting reticle |
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| `HudComponent.Chat` | Chat window |
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| `HudComponent.Requests` | Pending requests UI |
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| `HudComponent.Notifications` | Alert notifications |
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| `HudComponent.KillFeed` | Kill/death messages |
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| `HudComponent.InputBindings` | Control hints |
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| `HudComponent.PlayerList` | Tab player list |
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| `HudComponent.EventTitle` | Large event titles |
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| `HudComponent.Compass` | Direction compass |
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| `HudComponent.ObjectivePanel` | Quest/objective tracker |
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| `HudComponent.PortalPanel` | Portal interface |
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| `HudComponent.BuilderToolsLegend` | Builder tool hints |
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| `HudComponent.Speedometer` | Speed indicator |
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| `HudComponent.UtilitySlotSelector` | Utility slot UI |
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| `HudComponent.BlockVariantSelector` | Block variant picker |
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| `HudComponent.BuilderToolsMaterialSlotSelector` | Builder material slots |
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| `HudComponent.Stamina` | Stamina bar |
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| `HudComponent.AmmoIndicator` | Ammunition counter |
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| `HudComponent.Health` | Health bar |
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| `HudComponent.Mana` | Mana bar |
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| `HudComponent.Oxygen` | Oxygen/breath bar |
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| `HudComponent.Sleep` | Sleep indicator |
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## Default Components
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These components are visible by default:
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```java
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Set<HudComponent> DEFAULT = Set.of(
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HudComponent.UtilitySlotSelector,
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HudComponent.BlockVariantSelector,
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HudComponent.StatusIcons,
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HudComponent.Hotbar,
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HudComponent.Chat,
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HudComponent.Notifications,
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HudComponent.KillFeed,
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HudComponent.InputBindings,
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HudComponent.Reticle,
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HudComponent.Compass,
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HudComponent.Speedometer,
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HudComponent.ObjectivePanel,
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HudComponent.PortalPanel,
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HudComponent.EventTitle,
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HudComponent.Stamina,
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HudComponent.AmmoIndicator,
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HudComponent.Health,
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HudComponent.Mana,
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HudComponent.Oxygen,
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HudComponent.BuilderToolsLegend,
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HudComponent.Sleep
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);
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```
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## Accessing the HUD Manager
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```java
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Player player = ...;
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HudManager hudManager = player.getHudManager();
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```
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## Showing Components
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```java
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// Show specific components (additive)
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hudManager.showHudComponents(player.getPlayerRef(),
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HudComponent.Health,
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HudComponent.Stamina,
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HudComponent.Hotbar
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);
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// Show from a Set
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Set<HudComponent> components = Set.of(
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HudComponent.Chat,
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HudComponent.Notifications
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);
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hudManager.showHudComponents(player.getPlayerRef(), components);
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```
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## Hiding Components
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```java
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// Hide specific components
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hudManager.hideHudComponents(player.getPlayerRef(),
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HudComponent.Compass,
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HudComponent.Speedometer
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);
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```
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## Setting Components
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Replace all visible components:
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```java
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// Set exact visible components (replaces all)
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hudManager.setVisibleHudComponents(player.getPlayerRef(),
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HudComponent.Hotbar,
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HudComponent.Health
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);
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// Clear all HUD components (empty)
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hudManager.setVisibleHudComponents(player.getPlayerRef());
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```
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## Querying Visible Components
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```java
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Set<HudComponent> visible = hudManager.getVisibleHudComponents();
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if (visible.contains(HudComponent.Health)) {
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// Health bar is visible
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}
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```
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## Resetting the HUD
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```java
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// Reset to default components and clear custom HUD
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hudManager.resetHud(player.getPlayerRef());
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// Reset entire UI state
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hudManager.resetUserInterface(player.getPlayerRef());
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```
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## Custom HUD Overlay
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For persistent overlays:
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```java
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public class ScoreboardHud extends CustomUIHud {
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public ScoreboardHud(PlayerRef ref) {
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super(ref);
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}
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@Override
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protected void build(UICommandBuilder builder) {
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// Extension .ui is REQUIRED
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builder.append("Hud/Scoreboard.ui");
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builder.set("#score", 1500);
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builder.set("#rank", "Gold");
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}
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}
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// Set custom HUD
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hudManager.setCustomHud(player.getPlayerRef(), new ScoreboardHud(player.getPlayerRef()));
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// Remove custom HUD
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hudManager.setCustomHud(player.getPlayerRef(), null);
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```
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## Practical Examples
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### Cinematic Mode
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Hide all UI for cutscenes:
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```java
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public void enterCinematicMode(Player player) {
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HudManager hud = player.getHudManager();
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// Store current state if needed for restoration
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Set<HudComponent> previous = new HashSet<>(hud.getVisibleHudComponents());
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// Clear all HUD
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hud.setVisibleHudComponents(player.getPlayerRef());
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}
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public void exitCinematicMode(Player player, Set<HudComponent> restore) {
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player.getHudManager().setVisibleHudComponents(player.getPlayerRef(), restore);
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}
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```
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### Minimal HUD Mode
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Show only essential components:
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```java
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public void setMinimalHud(Player player) {
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player.getHudManager().setVisibleHudComponents(player.getPlayerRef(),
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HudComponent.Hotbar,
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HudComponent.Health,
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HudComponent.Reticle
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);
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}
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```
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### Builder Mode HUD
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Show builder-specific components:
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```java
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public void enableBuilderHud(Player player) {
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HudManager hud = player.getHudManager();
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hud.showHudComponents(player.getPlayerRef(),
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HudComponent.BuilderToolsLegend,
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HudComponent.BuilderToolsMaterialSlotSelector,
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HudComponent.BlockVariantSelector
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);
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}
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```
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## Best Practices
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{{< callout type="info" >}}
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**HUD Guidelines:**
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- Always use `PlayerRef` when calling HUD methods
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- Store previous state before clearing if you need to restore later
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- Consider game mode when deciding which components to show
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- Use `resetHud()` to return to default state
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{{< /callout >}}
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{{< callout type="warning" >}}
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**Performance Note:** Avoid rapid toggling of HUD components as each change sends packets to the client.
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{{< /callout >}}
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