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Documentation/content/world/worldgen/_index.en.md
2026-01-20 20:33:59 +01:00

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title, type, weight
title type weight
World Generation docs 10

The World Generation system creates procedural terrain, caves, biomes, and structures for Hytale worlds.

Packages:

  • com.hypixel.hytale.server.worldgen
  • com.hypixel.hytale.builtin.hytalegenerator

{{< cards >}} {{< card link="world-loader" title="World Loader" subtitle="Chunk loading and generation pipeline" >}} {{< card link="chunk-generation" title="Chunk Generation" subtitle="Block placement and terrain" >}} {{< card link="cave-generation" title="Cave Generation" subtitle="Underground cave systems" >}} {{< card link="climate-biomes" title="Climate & Biomes" subtitle="Biome distribution and climate" >}} {{< card link="prefabs" title="Prefabs" subtitle="Structure and building placement" >}} {{< card link="zones" title="Zones" subtitle="Zone definitions and regions" >}} {{< card link="hytale-generator" title="Hytale Generator" subtitle="Default procedural generator" >}} {{< card link="density-functions" title="Density Functions" subtitle="Terrain shape definition" >}} {{< card link="material-providers" title="Material Providers" subtitle="Block selection logic" >}} {{< card link="prop-placement" title="Prop Placement" subtitle="Vegetation and object placement" >}} {{< card link="generation-patterns" title="Generation Patterns" subtitle="Patterns and fields" >}} {{< /cards >}}

Architecture Overview

The world generation system operates in several phases:

World Generation Pipeline
├── Climate Generation
│   └── Biome Assignment
├── Terrain Generation
│   ├── Density Functions (shape)
│   ├── Material Providers (blocks)
│   └── Surface Decoration
├── Cave Generation
│   ├── Cave Carving
│   └── Cave Features
├── Structure Placement
│   ├── Prefab Selection
│   └── Prefab Positioning
└── Prop Placement
    ├── Vegetation
    └── Objects

Packages Overview

Package Files Description
loader/ 75 World loading system
util/ 35 Generation utilities
cave/ 32 Cave generation
climate/ 12 Climate and biomes
chunk/ 12 Chunk generation
prefab/ 8 Structure placement
zone/ 7 Zone definitions
cache/ 7 Generation caching

Hytale Generator

The built-in Hytale generator provides the default world generation:

Package Files Description
assets/ 232 Generator asset definitions
density/ 76 Density functions
materialproviders/ 29 Block selection
props/ 24 Prop placement
patterns/ 13 Generation patterns
fields/ 8 Field generation

Quick Example

// Get world generator
WorldGenerator generator = world.getGenerator();

// Generate chunk
generator.generateChunk(chunkX, chunkZ);

// Get biome at position
Biome biome = generator.getBiome(position);

// Check if structure can generate
boolean canPlace = generator.canPlacePrefab(prefab, position);

Configuration

World generation is configured through YAML assets:

# worldgen/my_generator.yaml
Type: WorldGenerator
Id: my_generator
Seed: 12345
Climate:
  Type: StandardClimate
  Biomes:
    - forest
    - plains
    - mountains
Density:
  Type: MultipleDensity
  Functions:
    - terrain_base
    - terrain_hills
Prefabs:
  - Type: Village
    Frequency: 0.01