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Hammer
Hammer is a web-based, lightweight tilemap editor built with React, TypeScript, and Vite. It provides a simple interface for creating 2D game maps by placing tiles from a custom tilesheet onto a zoomable and pannable canvas.
Features
- Custom Tilesheets: Upload your own PNG, JPG, or JPEG image files to be used as a tilesheet.
- Tile Palette: Automatically slices the uploaded tilesheet into a selectable palette of 16x16 tiles.
- Infinite Canvas: Pan and zoom freely to navigate your map.
- Core Editing Tools: Draw and erase tiles with simple mouse clicks.
- Save & Load: Export your maps to a
.tmpxJSON file, which includes the tilesheet data, and import them back into the editor. - Keyboard Shortcuts: Speed up your workflow with intuitive shortcuts for common actions.
- Real-time Console: Get feedback on your actions through the built-in console log.
Getting Started
To run the editor on your local machine, follow these steps:
-
Clone the repository:
git clone https://github.com/under-scape/hammer.git cd hammer -
Install dependencies:
npm install -
Run the development server:
npm run dev -
Open the provided URL (e.g.,
http://localhost:5173) in your browser.
How to Use
- Loading a Tilesheet: Click the Upload Tilesheet button or press
Uto select your image file. The editor will process the image and display the individual tiles in the left-hand panel. - Selecting a Tile: Click on any tile in the left-hand tile panel to select it for drawing.
- Placing Tiles: Select the Draw tool (or press
D) and click on the canvas to place the selected tile. - Erasing Tiles: Select the Erase tool (or press
E) and click on a tile on the canvas to remove it. - Navigating the Canvas:
- Pan: Hold the right mouse button and drag to move around the canvas.
- Zoom: Use the mouse wheel to zoom in and out.
- Center View: Click the Center view button or press
Cto re-center the canvas.
- Saving and Loading:
- Save: Click the Save local copy button or press
Ctrl + Sto download the current map as a.tmpxfile. - Load: Click the Import Map button to load a previously saved
.tmpxfile. This will restore the tilesheet and the map layout.
- Save: Click the Save local copy button or press
File Format (.tmpx)
The .tmpx file is a JSON object containing the map data. It has two main properties:
tilesheet: A base64 data URL representation of the tilesheet image.map: An array of tile objects, where each object has:x: The x-coordinate of the tile on the map.y: The y-coordinate of the tile on the map.tile: The index of the tile from the tilesheet palette.
{
"tilesheet": "data:image/png;base64,...",
"map": [
{ "tile": 0, "x": 0, "y": 0 },
{ "tile": 5, "x": 16, "y": 0 },
{ "tile": 12, "x": 0, "y": 16 }
]
}
License
This project is licensed under the MIT License. See the LICENSE file for details.
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CSS
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JavaScript
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HTML
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