Add interval property for configurable tick rate in LagoonAddons
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@@ -2,7 +2,7 @@ import { system, world } from "@minecraft/server";
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import utils from "utils";
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import { websocket } from "@minecraft/server-net";
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import { InitPlayer } from "entities/player";
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import { roomCode } from "properties";
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import { interval, roomCode } from "properties";
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class LagoonAddons {
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constructor() {
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this.timer = 0;
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@@ -42,7 +42,7 @@ class LagoonAddons {
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async clock() {
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this.timer++;
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// 1 seconde
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if (this.timer % 20 === 0) {
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if (this.timer % interval === 0) {
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if (this.ws.isOpen) {
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const players = world.getAllPlayers().map((p) => {
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return {
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@@ -1 +1,2 @@
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export const roomCode = 'ROOM_CODE';
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export const interval = 20; // Interval in ticks at which positions will be sent to the server. (Min: 10)
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@@ -2,7 +2,7 @@ import { system, world } from "@minecraft/server";
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import utils from "utils";
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import { websocket, WebSocketClient } from "@minecraft/server-net";
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import { InitPlayer } from "entities/player";
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import { roomCode } from "properties";
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import { interval, roomCode } from "properties";
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class LagoonAddons {
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@@ -53,7 +53,7 @@ class LagoonAddons {
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this.timer++;
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// 1 seconde
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if (this.timer % 20 === 0) {
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if (this.timer % interval === 0) {
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if (this.ws.isOpen) {
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const players: {x: number, y: number, z: number, code: string, muted: boolean}[] = world.getAllPlayers().map((p) => {
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@@ -1 +1,2 @@
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export const roomCode = 'ROOM_CODE';
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export const roomCode = 'ROOM_CODE';
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export const interval = 20; // Interval in ticks at which positions will be sent to the server. (Min: 10)
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