5.4 KiB
title, type, weight
| title | type | weight |
|---|---|---|
| World Spawning | docs | 1 |
World spawning manages ambient NPC spawning based on environment, biome, and chunk conditions.
Package: com.hypixel.hytale.server.spawning.world
Architecture
World Spawning
├── Manager
│ └── WorldSpawnManager - Central spawn coordination
├── Components
│ ├── WorldSpawnData - World-level spawn state
│ ├── ChunkSpawnData - Per-chunk spawn tracking
│ ├── ChunkSpawnedNPCData - Spawned NPC records
│ └── SpawnJobData - Active spawn jobs
├── Systems
│ ├── WorldSpawningSystem - Main spawning logic
│ ├── WorldSpawnTrackingSystem - Track spawned entities
│ ├── WorldSpawnJobSystems - Job processing
│ ├── ChunkSpawningSystems - Chunk-level spawning
│ └── MoonPhaseChangeEventSystem - Lunar spawn modifiers
└── Config
├── WorldNPCSpawn - Spawn definitions
├── NPCSpawn - Base spawn config
└── RoleSpawnParameters - Role-specific params
WorldSpawnManager
Central manager for world-level NPC spawning:
WorldSpawnManager manager = SpawningPlugin.get().getWorldSpawnManager();
The manager coordinates spawning across chunks based on:
- Environment type
- Biome conditions
- Light levels
- Moon phase
- Player proximity
World Spawn Configuration
WorldNPCSpawn Asset
# NPC/Spawn/World/forest_creatures.json
{
"Id": "forest_creatures",
"NPCRole": "deer",
"SpawnWeight": 10,
"MinGroupSize": 1,
"MaxGroupSize": 3,
"Environments": ["forest", "plains"],
"LightType": "Day",
"MinLightLevel": 8,
"MaxLightLevel": 15
}
NPCSpawn Base Configuration
public class NPCSpawn {
protected String npcRole; // NPC role to spawn
protected int spawnWeight; // Spawn probability weight
protected int minGroupSize; // Minimum group size
protected int maxGroupSize; // Maximum group size
}
RoleSpawnParameters
Per-role spawn parameters:
public class RoleSpawnParameters {
// Role-specific spawn configuration
// Defines constraints and behaviors per NPC type
}
Environment-Based Spawning
EnvironmentSpawnParameters
EnvironmentSpawnParameters params = new EnvironmentSpawnParameters();
// Parameters specific to environment type
Light Type Filtering
public enum LightType {
Any, // Spawn at any light level
Day, // Only spawn during day
Night // Only spawn at night
}
Used with LightRangePredicate to filter spawn positions:
LightRangePredicate predicate = new LightRangePredicate(minLight, maxLight, lightType);
boolean canSpawn = predicate.test(world, position);
Chunk-Level Management
ChunkSpawnData
Tracks spawn state per chunk:
ComponentType<ChunkStore, ChunkSpawnData> type =
SpawningPlugin.get().getChunkSpawnDataComponentType();
ChunkSpawnData data = chunkStore.getComponent(chunkRef, type);
ChunkSpawnedNPCData
Records which NPCs were spawned in a chunk:
// Tracks spawned entities for cleanup and respawning
ChunkEnvironmentSpawnData
Environment-specific spawn data per chunk:
// Caches environment conditions for spawn decisions
Spawn Job System
SpawnJob
Base class for spawn operations:
public class SpawnJob {
// Asynchronous spawn operation
}
SpawnJobData Component
Tracks active spawn jobs:
SpawnJobData jobData = store.getComponent(worldRef, SpawnJobData.getComponentType());
WorldSpawnJobSystems
Processes spawn jobs:
// System that executes pending spawn jobs
// Handles spawn position validation
// Creates NPCs when conditions are met
World Spawn Systems
WorldSpawningSystem
Main system for world spawning logic:
getEntityStoreRegistry().registerSystem(new WorldSpawningSystem());
This system:
- Checks spawn conditions per chunk
- Selects appropriate NPC types
- Validates spawn positions
- Creates spawn jobs
WorldSpawnTrackingSystem
Tracks spawned entities for management:
// Monitors spawned NPCs
// Handles despawn when conditions change
// Updates spawn counts
MoonPhaseChangeEventSystem
Adjusts spawning based on moon phase:
// Modifies spawn rates during different moon phases
// Enables special night spawns during full moon
Position Selection
FloodFillPositionSelector
Finds valid spawn positions using flood fill:
FloodFillPositionSelector selector = new FloodFillPositionSelector();
// Searches for suitable spawn locations
RandomChunkColumnIterator
Iterates through random positions in a chunk column:
RandomChunkColumnIterator iterator = new RandomChunkColumnIterator();
// Provides random positions for spawn attempts
ChunkColumnMask
Masks specific areas within a chunk:
ChunkColumnMask mask = new ChunkColumnMask();
// Excludes certain positions from spawning
API Usage
Check World Spawn State
WorldSpawnData worldData = store.getComponent(worldRef, WorldSpawnData.getComponentType());
Get Spawn Wrapper
WorldSpawnWrapper wrapper = manager.getSpawnWrapper(spawnIndex);
WorldNPCSpawn spawn = wrapper.getSpawn();
Spawn Statistics
Track spawning metrics with WorldNPCSpawnStat:
// Records spawn attempts, successes, and failures
// Used by /spawning stats command