261 lines
5.4 KiB
Markdown
261 lines
5.4 KiB
Markdown
---
|
|
title: World Spawning
|
|
type: docs
|
|
weight: 1
|
|
---
|
|
|
|
World spawning manages ambient NPC spawning based on environment, biome, and chunk conditions.
|
|
|
|
**Package:** `com.hypixel.hytale.server.spawning.world`
|
|
|
|
## Architecture
|
|
|
|
```
|
|
World Spawning
|
|
├── Manager
|
|
│ └── WorldSpawnManager - Central spawn coordination
|
|
├── Components
|
|
│ ├── WorldSpawnData - World-level spawn state
|
|
│ ├── ChunkSpawnData - Per-chunk spawn tracking
|
|
│ ├── ChunkSpawnedNPCData - Spawned NPC records
|
|
│ └── SpawnJobData - Active spawn jobs
|
|
├── Systems
|
|
│ ├── WorldSpawningSystem - Main spawning logic
|
|
│ ├── WorldSpawnTrackingSystem - Track spawned entities
|
|
│ ├── WorldSpawnJobSystems - Job processing
|
|
│ ├── ChunkSpawningSystems - Chunk-level spawning
|
|
│ └── MoonPhaseChangeEventSystem - Lunar spawn modifiers
|
|
└── Config
|
|
├── WorldNPCSpawn - Spawn definitions
|
|
├── NPCSpawn - Base spawn config
|
|
└── RoleSpawnParameters - Role-specific params
|
|
```
|
|
|
|
## WorldSpawnManager
|
|
|
|
Central manager for world-level NPC spawning:
|
|
|
|
```java
|
|
WorldSpawnManager manager = SpawningPlugin.get().getWorldSpawnManager();
|
|
```
|
|
|
|
The manager coordinates spawning across chunks based on:
|
|
- Environment type
|
|
- Biome conditions
|
|
- Light levels
|
|
- Moon phase
|
|
- Player proximity
|
|
|
|
## World Spawn Configuration
|
|
|
|
### WorldNPCSpawn Asset
|
|
|
|
```yaml
|
|
# NPC/Spawn/World/forest_creatures.json
|
|
{
|
|
"Id": "forest_creatures",
|
|
"NPCRole": "deer",
|
|
"SpawnWeight": 10,
|
|
"MinGroupSize": 1,
|
|
"MaxGroupSize": 3,
|
|
"Environments": ["forest", "plains"],
|
|
"LightType": "Day",
|
|
"MinLightLevel": 8,
|
|
"MaxLightLevel": 15
|
|
}
|
|
```
|
|
|
|
### NPCSpawn Base Configuration
|
|
|
|
```java
|
|
public class NPCSpawn {
|
|
protected String npcRole; // NPC role to spawn
|
|
protected int spawnWeight; // Spawn probability weight
|
|
protected int minGroupSize; // Minimum group size
|
|
protected int maxGroupSize; // Maximum group size
|
|
}
|
|
```
|
|
|
|
### RoleSpawnParameters
|
|
|
|
Per-role spawn parameters:
|
|
|
|
```java
|
|
public class RoleSpawnParameters {
|
|
// Role-specific spawn configuration
|
|
// Defines constraints and behaviors per NPC type
|
|
}
|
|
```
|
|
|
|
## Environment-Based Spawning
|
|
|
|
### EnvironmentSpawnParameters
|
|
|
|
```java
|
|
EnvironmentSpawnParameters params = new EnvironmentSpawnParameters();
|
|
// Parameters specific to environment type
|
|
```
|
|
|
|
### Light Type Filtering
|
|
|
|
```java
|
|
public enum LightType {
|
|
Any, // Spawn at any light level
|
|
Day, // Only spawn during day
|
|
Night // Only spawn at night
|
|
}
|
|
```
|
|
|
|
Used with `LightRangePredicate` to filter spawn positions:
|
|
|
|
```java
|
|
LightRangePredicate predicate = new LightRangePredicate(minLight, maxLight, lightType);
|
|
boolean canSpawn = predicate.test(world, position);
|
|
```
|
|
|
|
## Chunk-Level Management
|
|
|
|
### ChunkSpawnData
|
|
|
|
Tracks spawn state per chunk:
|
|
|
|
```java
|
|
ComponentType<ChunkStore, ChunkSpawnData> type =
|
|
SpawningPlugin.get().getChunkSpawnDataComponentType();
|
|
ChunkSpawnData data = chunkStore.getComponent(chunkRef, type);
|
|
```
|
|
|
|
### ChunkSpawnedNPCData
|
|
|
|
Records which NPCs were spawned in a chunk:
|
|
|
|
```java
|
|
// Tracks spawned entities for cleanup and respawning
|
|
```
|
|
|
|
### ChunkEnvironmentSpawnData
|
|
|
|
Environment-specific spawn data per chunk:
|
|
|
|
```java
|
|
// Caches environment conditions for spawn decisions
|
|
```
|
|
|
|
## Spawn Job System
|
|
|
|
### SpawnJob
|
|
|
|
Base class for spawn operations:
|
|
|
|
```java
|
|
public class SpawnJob {
|
|
// Asynchronous spawn operation
|
|
}
|
|
```
|
|
|
|
### SpawnJobData Component
|
|
|
|
Tracks active spawn jobs:
|
|
|
|
```java
|
|
SpawnJobData jobData = store.getComponent(worldRef, SpawnJobData.getComponentType());
|
|
```
|
|
|
|
### WorldSpawnJobSystems
|
|
|
|
Processes spawn jobs:
|
|
|
|
```java
|
|
// System that executes pending spawn jobs
|
|
// Handles spawn position validation
|
|
// Creates NPCs when conditions are met
|
|
```
|
|
|
|
## World Spawn Systems
|
|
|
|
### WorldSpawningSystem
|
|
|
|
Main system for world spawning logic:
|
|
|
|
```java
|
|
getEntityStoreRegistry().registerSystem(new WorldSpawningSystem());
|
|
```
|
|
|
|
This system:
|
|
1. Checks spawn conditions per chunk
|
|
2. Selects appropriate NPC types
|
|
3. Validates spawn positions
|
|
4. Creates spawn jobs
|
|
|
|
### WorldSpawnTrackingSystem
|
|
|
|
Tracks spawned entities for management:
|
|
|
|
```java
|
|
// Monitors spawned NPCs
|
|
// Handles despawn when conditions change
|
|
// Updates spawn counts
|
|
```
|
|
|
|
### MoonPhaseChangeEventSystem
|
|
|
|
Adjusts spawning based on moon phase:
|
|
|
|
```java
|
|
// Modifies spawn rates during different moon phases
|
|
// Enables special night spawns during full moon
|
|
```
|
|
|
|
## Position Selection
|
|
|
|
### FloodFillPositionSelector
|
|
|
|
Finds valid spawn positions using flood fill:
|
|
|
|
```java
|
|
FloodFillPositionSelector selector = new FloodFillPositionSelector();
|
|
// Searches for suitable spawn locations
|
|
```
|
|
|
|
### RandomChunkColumnIterator
|
|
|
|
Iterates through random positions in a chunk column:
|
|
|
|
```java
|
|
RandomChunkColumnIterator iterator = new RandomChunkColumnIterator();
|
|
// Provides random positions for spawn attempts
|
|
```
|
|
|
|
### ChunkColumnMask
|
|
|
|
Masks specific areas within a chunk:
|
|
|
|
```java
|
|
ChunkColumnMask mask = new ChunkColumnMask();
|
|
// Excludes certain positions from spawning
|
|
```
|
|
|
|
## API Usage
|
|
|
|
### Check World Spawn State
|
|
|
|
```java
|
|
WorldSpawnData worldData = store.getComponent(worldRef, WorldSpawnData.getComponentType());
|
|
```
|
|
|
|
### Get Spawn Wrapper
|
|
|
|
```java
|
|
WorldSpawnWrapper wrapper = manager.getSpawnWrapper(spawnIndex);
|
|
WorldNPCSpawn spawn = wrapper.getSpawn();
|
|
```
|
|
|
|
## Spawn Statistics
|
|
|
|
Track spawning metrics with `WorldNPCSpawnStat`:
|
|
|
|
```java
|
|
// Records spawn attempts, successes, and failures
|
|
// Used by /spawning stats command
|
|
```
|